Saturday, May 3, 2014

The Lock - access modes

The following is really more of a "thinking out loud' than an actual blog post. I need to get some of this stuff into words that will eventually become the user manual.

  • No Owners (Public Slave)
    The Wearer
    When unlocked, the wearer has access to:
    lock, timelock, add/rem time, start timer, owners, add owners

    When locked, the wearer has access to no functions. Period.

    The Stranger
    When unlocked, the stranger has access to:
    lock, timelock, add/rem time, start timer

    When locked, the stranger has access to:
    unlock, timelock, add/rem time, start/clear timer
    Description: If you have no owners, you're at the mercy of your friends and anyone else. This is similar to walking around with your keys in your locks. Anyone can grab them, and lock you up. You can even choose to lock yourself up, but you'll be helpless to get out on your own. If you didn't use the timelock, you'll need to ask someone to let you out, and hope that they will.
  • 1-9 Owners (Owned Slave)
    The Wearer
    When unlocked, the wearer has access to:
    lock, timelock, add/rem time, start timer, owners, add/rem/list owners

    When locked, the wearer has access to no functions. Period.
    The Owner(s)
    When unlocked, the owner has access to:
    lock, timelock, add/rem time, start timer, owners, add/rem/list owners

    When locked, the owner has access to:
    unlock, timelock, add/rem time, start/clear timer, owners, add/rem/list owners

    The Stranger
    When unlocked, the stranger has access to no functions.
    When locked, the stranger has access to no functions.

    Description: If you have owners, then you're in their care completely. Strangers can't access your locks whether you're locked, or unlocked. In that sense, you're 'safe'. However, if your Owner(s) left your attachments unlocked, and you decided to play with them, and lock them on yourself.. only one of your owners can unlock you. AND.. while you're locked, you can't add or remove your owners. if you set a timelock for yourself, the attachment will unlock itself again when the time runs out.. but beware, your owner can always choose to add more time. Owners can also add or remove owners from your attachments, without your consent... though you regain the power to add/remove owners once your attachments are unlocked.
  • Self-Owned (Day Slave / Self Bondage)
    The Wearer-Owner
    When unlocked, the wearer-owner has access to:
    lock, timelock, add/rem time, start timer, owners, add/rem/list owners

    When locked, the wearer-owner has access to:
    unlock, timelock, add/rem time, start timer, owners, add/rem/list owners

    When timelocked, the wearer-owner has access to no functions. Period.
    The Other Owner(s) - if any
    When unlocked, the owner has access to:
    lock, timelock, add/rem time, start timer, owners, add/rem/list owners

    When locked, the owner has access to:
    unlock, timelock, add/rem time, start/clear timer, owners, add/rem/list owners

    The Stranger
    When unlocked, the stranger has access to no functions.
    When locked, the stranger has access to no functions.

    Description: This mode enables a strong level of caution and control for the wearer. If you're unsure about the trustworthiness of your playpartners, adding yourself as an owner can allow you an 'easy out' from the locks, if the scene should become too much, or if the other person locks you up, and doesn't return. The downside of this mode, of course, is that it's not very strict. If locked, you can simply press "unlock" to get out. and whether locked or timelocked, you can always add or remove owners.

    The one exception to this 'easy out' is the timelock.
    If you're a solitary player looking for self-bondage with timers that no one can lock you into without your consent, and no one can get you out of, then this mode is for you. If your attachments are 'self-owned' and you don't have any other owners, then NO ONE can get you out of a timelock once it's activated.. except for waiting for the time to expire.

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